Research

__**Books**__ Jones, G. (2002). Killing Monsters: Why Children Need Fantasy, Super Heroes and Make-Believe Violence Gee, J. P. (2003). What Video Games Have to Teach Us About Learning and Literacy. Gee, J. P. (2007). //Good Video Games + Good Learning.// Schell, J. (2008). The Art of Game Design Pearce, C. //(2009).// Communities of Play Donovan, T. (2010). Replay: The History of Video Games Sheldon, L. (2011). The Multiplayer Classroom: Designing Coursework as a Game Squire, Kurt. (2011). Video Games & Learning: Teaching and Participatory Culture in the Digital Age Lawrence, K. (2011). Grand Theft Childhood: The Surprising Truth about Violent Video Games Guinness World Records (2012). Guinness World Records 2012 Gamer's Edition

EduRealms Game-Based Learning Research Gamification Wiki - Gamification.org

That In Between Space - Immersive Storytelling for Learning (2012) Game Studies: The International Journal of Computer Game Research (2011) Institute of Play's Games and Learning Reading List (2011) Games for Learning Institute Research (2011) The American Journal of Play (2011) Top 100 Learning Game Reports (2009) Education Arcade Research (2007)

The Craft of Adventure - Writing Good Text Adventure Games (old)

__**2012**__ Show Me the Science: Resilience, Game & More - SuperBetter, Jane McGonigal, June 2012 The Psychology of Tetris, BBC Futures, October 2012 How Might Video Games Be Good For Us? - Jane McGonigal, October 2012 8 KInds of Fun - Collected Game Design Rants of Marc LeBlanc, 2012 100 Second Guide to Gamification, Edudemic, 2012 Dr Kawashima randomised control research paper - Derek Robertson, January 2012 IGEA ESA Essential Facts 2012 - Entertainment Software Association, June 2012 Grand Test Auto - Bill Tucker, May 2012 How to design video games that support good math learning: Level 5 - Keith Devlin, March 2012 Breivik, The Press And The Ongoing Myth Of The 'Violent Gamer' - Tim Cushing, April 2012 Rediscovering the Roots of Games in Education - Botturi & Lob, January 2012 Horizon Report 2012 Higher Education Edition - Educause, February 2012 Are You Game - curation of articles and papers by Judith Way, January 2012 Narrative is Not a Game Mechanic - Raph Koster, January 2012 6 Video Games to Use in Your Classroom Tomorrow - Terry Heick, January 2012 10 Considerations for Bringing Games Into Class - Dean Groom, January 2012 Gaming 2 Achieve: Practice and Pedagogy for Game-Based Learning, January 2012 What we have learned about games and learning: An Interview with Kurt Squires, March, 2012 Teaching Game Design: Game Art, Colin Maxwell, March 2012 9 Essential Elements for Fun in Games, Upside Learning, 2012 The Modern Parents Guide to Kids and Video Games, Scott Steinberg, 2012 Fun Failure: How To Make Learning Irresistible, Mindshift, 2012 Digital Australia Gaming Research Report, IGEA, 2012 Gamification: Gaming Gets Serious, Deloitte, 2012 What Makes Things Fun To Learn? A Study of Intrinsically Motivating Computer Games, Thomas Malone, Xerox __**2011**__ Benjamin, T. [| The ‘Lost City’: Development of a National-Level On-Line Mystery Game Using Freeware and Low Budget Technology]. AACE. 2011 From Game Design Elements to Gamefulness: Defining “Gamification” - Detarding, S. et. al. 2011 - Production of Creative Game-Based Learning Scenarios: A Handbook for Teachers - ProActive, December 2011 Lee, J. J. & Hammer, J. (2011). Gamification in Education: What, How, Why Bother? Academic Exchange Quarterly, 15(2). Expressing Computer Science Concepts Through Kodu Game Lab - Stolee, K. - March 2011 GAMBIT Singapore MIT Game Lab Research, 2011 Play Time: The Game of Learning - Edutopia, November, 2011 Future of Gaming - PSFK, Jeff Weiner, December 2011 Avatar Growth Through Ego Investing, Hap Aziz, December 2011 Ten Surprising Truths About Video Games and Learning - MindShift, February, 2011 DML Central Games and Learning - DML Central, 2011 Do Your Players Know Their Role? - What Games Are, August, 2011 Fun and Games - The Age, August, 2011 The Literacy of Gaming: What Kids Learn from Playing - Mediashift, August, 2011 Gee, J. & Williamson, D. Computer Games and the Future of Assessment - May, 2011 NextGen - Transforming the UK into the worlds leading talent hub for video games and visual effects industry - NESTA, Jan, 2011 Playing the Game: Insider views on video game development - NESTA, February, 2011 Horizon Report - Educause, February, 2011 Horizon Report K12 Edition - Educause, May, 2011 What teachers can learn from video games - Alice Leung, February, 2011 XBox and Isaac Newton - Alice Leung, February, 2011 Game-Based Learning Talk - Quest to Transform Learning, May, 2011 The Educational Value of Serious Games - Serious Games Market, March, 2011 Collection of Gaming Research Reports - Shambles, March, 2011 Digital Gaming Goes Academic - Education Week, March, 2011 Game-Based Learning - Articles & Videos that discuss how games enhance learning, 2011 Engage Learning - GBL Guidelines, 2011 Worlds of Wordcraft - Digital Narrative and Critical Thinking about Narrative and New Media, 2011 Games in Curriculum - Reading Materials and Research, 2011 Collins, J. The Impact of GBL - May, 2011 Salen, K. Quest2Learn: Developing the School for Digital Kids - May 2011 Game-Based Assessment Hacks - April, 2011 In Violent Videogames, Teens Face (and Fight) Their Demons - Wired, June 27, 2011 Games for Change 2011 - Furniture Forest - Kill Screen, June, 2011 Video Games for Learning: Resource Roundup - Edutopia, September, 2011 Sony Says Games Will Read Emotions in 10 Years, Situated Research, 2011 Making Game Based Learning: Research and Principles, Ian Chia, 2011 Game-Based Learning: What it is, Why it Works, and Where it's Going, New Media Institute, 2011 Fear of Failing? The Many Meanings of Difficulty in Video Games, Jesper Juul, 2011 Gamification: Using Game Mechanics to Enhance eLearning, eLearn Magazine, October 2011

__**2010**__ Benjamin, Tom. (2010a) [|eGames: Is imagination the forgotten ingredient?] Computers in Human Behavior, Volume 26, Issue 3, May. pp 296-301 //Benjamin, T. (2010b) Applied Technology Challenge: The Lost City.[| Tournament of Minds, Inc]. // //Can't Play, Won't Play - Hide&Seek // Children's Motivations for Video Game Play in the Context of Normal Development - Olson, C., 2010 Using a studio-based pedagogy to engage students in the design of mobile-based media - Mathews, J. 2010 Gaming the Classroom Syllabus, Indiana University, 2010 The Impact of Console Games in the Classroom: Evidence from Schools in Scotland - FutureLab, 2010 Computer Games and Learning - FutureLab Handbook, 2010 Serious Games in Education - FutureLab, September, 2010 Gaming in Families - FutureLab, March, 2010 Horizon Report: K12 Edition, 2010 Gamification 101: An Introduction to the Use of Game Dynamics to Influence Behavior - BunchBall White Paper, 2010 Learning by Playing - New York Times, 2010 NPD gaming statistics - NPD group, March, 2010 Shute, V. J., Masduki, I., Donmez, O. (2010). [|Modeling, Assessing, and Supporting Key Competencies Within Game Environments] Gaming Education - O'Reilly Radar, October, 2010 Why GBL motivates learners - Dean Groom, 2010 Computer Games Across the Curriculum: A Critical Review of an Emerging Techno-Pedagogy - Gaming Across The Curriculum, 2010 Where science starts: Spontaneous experiments in preschoolers’ exploratory play - Claire Cook, 2010 __**2009**__ Choice-Based Assessments for the Digital Age - Schwartz, D, 2009 Best Practices For Using Games and Simulations in the Classroom - SIIA, January, 2009 Affinity Spaces: From Age of Mythology to Today's Schools - James Paul Gee, 2009 The Instructional Power of Digital Games and how Teachers Can Leverage Them - MIT Education Arcade, 2009 Blunt, Richard. Do Serious Games Work? eLearn Magazine, 2009 Learning in Families - FutureLab, April, 2009 Games and Learning - FutureLab, March, 2009 Kadle, A. Adopting Digital Game-based Learning: Why and How, March, 2009 South, Sue. Commercial Video Games in Classroom Education, March, 2009 Kjos, Glenn. Literature Review: Video Games in Humanities Education, September, 2009 Moving Learning Games Forward: Obstacles, Opportunities and Openess, Education Arcade, 2009 How are Digital Games used in Schools: A Sythesis Report, Games in Schools, May 2009 Where streams converge: Using evidence-centered design to assess Quest to Learn, Shute, V., Torres, R., 2009 Shute, V. J., Ventura, M., Bauer, M. (2009). [|Melding the power of serious games and embedded assessment to monitor and foster learning: Flow and grow] Using the Technology of Today in the Classroom of Today, MIT Education Arcade, 2009 __**2008**__ Sawyer, Ben. Serious Games Taxonomy - Serious Games Summit, 2008 Wagner, Mark. MMORPGs in Education - Ph.D dissertation, 2008 __**2007**__ Gros, Begona. Digital Games in Education - ISTE, 2007 Kirriomuir, J. Use of Computer and Video Games in the Classroom 2007 Game Design: An Introduction - Jill Duffy, 2007 Understanding Games: A series of 4 games explaining video games - Pixelate, 2007 __**2006**__ Oblinger, Diana. Games and Learning - Viewpoint, 2007 Teaching with Games - FutureLab, 2006 Dangerous Media? Panic Discourses and Dilemmas of Modernity - Kirsten Drotner __**Pre 2006**__ Interactive Media Are Not the Future of Storytelling- Bernardo Malfitano, 2003 Game Design As Narrative Architecture - Henry Jenkins, 2003 Why We Play Games: Four Keys to More Emotion Without Story - Nicole Lazzaro, xeodesign, 2004 What Can K-12 School Leaders Learn from Video Games and Gaming? - Richard Halverson, Innovate, 2005 Moral Panics Over Youth Culture and Video Games - Kenneth Gagne, 2001 I Have No Words & I Must Design:Toward a Critical Vocabulary for Game - Greg Costikya, 2002 Flow in Games - Jenova Chen, 2002 Miniature Gardens & Magic Crayons: Games, Spaces, & Worlds - Chaim Gingold, 2003 Figuring the Riddles of Adventure Games - Ragnhild Tronstad, 2005 Animated game pieces. Avatars as roles, tools and props - Jonas Underoth, 2005 Build It to Understand It: Ludology Meets Narratology in Game Design Space - Michael Matea, 2005  Interactive Fiction: ‘new literacy’ learning opportunities for children - DEBORAH KOZDRA, 2006  Character-based Interactive Systems - Hayes-Roth, 1998 The Craft of Adventure:   Five articles on the design of adventure games - Graham Nelson, January 1995

Benjamin, Tom. (1982). Cognitive Rehabilitation: an Overview. Paper presented at the Australian Brain Impairment Association. Benjamin, Tom. (1981a) Games: Concepts. Proceedings of the Sixth Annual Brain Impairment Conference. Benjamin, T. (1981b). Rehabilitation. Paper presented at the Australian & New Zealand Association for the Advancement of Science (ANZAAS), Adelaide. Benjamin, Tom. (1981b). Games for the Severely Disabled: Concepts. Paper presented at the Australian Brain Impairment Association Conference. Benjamin, Tom. (1980a) The Use of Games in Assessment, Proceedings of the Fifth Annual Brain Impairment Conference. Benjamin, T. (1980b). Use of Games in Assessment and Therapy. Paper presented at the Australian Brain Impairment Association. Benjamin, Tom. (1980b). Games as Behavioural Measures. Proceedings of The Conference of the Australian Behaviour Modification Association.

BECTA. [|Computer Games to Support Learning] – Information Sheet, BECTA (UK) Jan 2002 Gee, James. What video games have to teach us about learning and literacy - 2003 Gee, James. High Score Education - Wired, 2003 Grenade, Stephen. [|Teaching With Interactive Fiction: ESL]Simon Egenfeldt-Nielsen. Understanding the potential of commericial computer games - Game Research, 2006 Grenade, Stephen. [|Teaching With Interactive Fiction: Critical Thinking Skills] Jenkins, Henry. [|A Game Theory On How To Teach Kids], MIT Technology Review April 1, 2002 Kafai, Yasmin. [|The Educational Potential of Electronic Games: From Games-To-Teach to Games-To-Learn] UCLA K•I•D•S MAGY SEIF EL-NASR and. BRIAN K SMITH - Learning Through Game Modding, 2005

Kirriemuir, John. [|Video gaming, education and digital learning technologies: relevance and opportunities], lib magazine, February 2002 Kirriemuir, John. [|The relevance of gaming and gaming consoles to the Higher and Further Education learning experience],– JISC, April 2002 Lewis, David. [|Video Games 'Valid learning Tools'] – BBC report of Sony Research by David Lewis MacFarlane, Angela [|Video Games 'Stimulate Learning']– TEEM. BBC News 3-18-02 MacFarlane, Angela. [|Games in Education] (TEEM Report) Prensky, Marc. [|Digital Natives, Digital Immigrants],On the Horizon, 9:5, Sept-Oct 2001 Prensky, Marc. Digital Game Based Learning ,2003 Prensky, Marc. [|Do They REALLY Think Differently?] On the Horizon, 9:6, Nov-Dec 2001 Prensky, Marc. The Motivation of Gameplay On the Horizon, Vol 10, No 1 Prensky, Marc. Not Only The Lonely: implications of "social" online activities for higher education On the Horizon, Vol 10, No 4 Prensky, Marc. [|Open Collaboration] On the Horizon, Vol 10, No 3 Prensky, Marc. [|Simulations : Are They Games?]From //Digital Game-Based Learning// Prensky, Marc. Types of Learning and Possible Game Styles //Digital Game-Based Learning//Prensky, Marc. Why Games Engage Us from  //Digital Game-Based Learning// Prensky, Marc. Why NOT Simulation Robson, Robby. [|‘No Significant Difference’ Phenomenon] – Online and offline learning have same results Sawyer, Ben. [|Serious Games: Improving Public Policy through Game-Based Learning and Simulation], Woodrow Wilson International Center for Scholars. Squire, Kurt. Game-Based Learning: An XLearn Perspective Paper, eLearning Consortium, 2005 Squire, Kurt. Designing Game-Based Learning Environments, Kurt's Research Squire, Kurt. Video game-based learning: An emerging paradigm for instruction. Smith, Richard, Curtin, Pamela and Newman, Linda. [|The educational implications of computer and computer games use by young children] (Australia) Squire, Kurt. [|Games in Instructional Technology] __ [|Squire, K.D. (2002). Rethinking the role of games in Education. //Game Studies, 2(1)//] __ Travis, Alan. [|Zap! Go to the Top of the Class]– Alan Travis, The Guardian 3-24-2001Salen, K. Games and Education Research & Resources - Lucas Gillispie, Minecraft in Schools Wiki Studies Find Reward Often No Motivator: Creativity and intrinsic interest diminish if task is done for gain - Alfie Kohn, 1987 Extrinsic Rewards and Intrinsic Motivation in Education: Reconsidered Once Again - Deci, Ryan, 2001 A Meta-Analytic Review of Experiments Examining the Effects of Extrinsic Rewards on Intrinsic Motivation - Deci, Ryan, 1999