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//"The interest in game-based learning has accelerated considerably in recent years, driven by clear successes in military and industrial training as well as by emerging research into the cognitive benefits of game play. Developers and researchers are working in every area of game-based learning, including games that are goal-oriented; social game environments; non-digital games that are easy to construct and play; games developed expressly for education; and commercial games that lend themselves to refining team and group skills. At the low end of game technology, there are literally thousands of ways games can be — and are already being — applied in learning contexts. More complex approaches like role-playing, collaborative problem solving, and other forms of simulated experiences have broad applicability across a wide range of disciplines, and are beginning to be explored in more classrooms." - **2010 Horizon Report: K12 Edition **//

Using gaming as a vehicle for learning is a very powerful idea and one that is under-utilized. This wiki is an attempt to create a comprehensive resource about gaming that we can all learn from - all contributions welcome!

If you have any questions feel free to contact Adrian Camm via email: camm.adrian.b@edumail.vic.gov.au Please visit @http://adriancamm.com

Our science-based role playing game **//Praxis//** is almost due for alpha release! Please contact me if you would like to be one of our alpha testers.
 * Update: 25/3/12**
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