Jones, G. (2002). Killing Monsters: Why Children Need Fantasy, Super Heroes and Make-Believe Violence
Gee, J. P. (2003). What Video Games Have to Teach Us About Learning and Literacy.
Gee, J. P. (2007). Good Video Games + Good Learning.
Schell, J. (2008). The Art of Game Design
Pearce, C. (2009). Communities of Play
Donovan, T. (2010). Replay: The History of Video Games
Sheldon, L. (2011). The Multiplayer Classroom: Designing Coursework as a Game
Squire, Kurt. (2011). Video Games & Learning: Teaching and Participatory Culture in the Digital Age
Lawrence, K. (2011). Grand Theft Childhood: The Surprising Truth about Violent Video Games
Guinness World Records (2012). Guinness World Records 2012 Gamer's Edition

EduRealms Game-Based Learning Research
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That In Between Space - Immersive Storytelling for Learning (2012)
Game Studies: The International Journal of Computer Game Research (2011)
Institute of Play's Games and Learning Reading List (2011)
Games for Learning Institute Research (2011)
The American Journal of Play (2011)
Top 100 Learning Game Reports (2009)
Education Arcade Research (2007)

The Craft of Adventure - Writing Good Text Adventure Games (old)

Show Me the Science: Resilience, Game & More - SuperBetter, Jane McGonigal, June 2012
The Psychology of Tetris, BBC Futures, October 2012
How Might Video Games Be Good For Us? - Jane McGonigal, October 2012
8 KInds of Fun - Collected Game Design Rants of Marc LeBlanc, 2012
100 Second Guide to Gamification, Edudemic, 2012
Dr Kawashima randomised control research paper - Derek Robertson, January 2012
IGEA ESA Essential Facts 2012 - Entertainment Software Association, June 2012
Grand Test Auto - Bill Tucker, May 2012
How to design video games that support good math learning: Level 5 - Keith Devlin, March 2012
Breivik, The Press And The Ongoing Myth Of The 'Violent Gamer' - Tim Cushing, April 2012
Rediscovering the Roots of Games in Education - Botturi & Lob, January 2012
Horizon Report 2012 Higher Education Edition - Educause, February 2012
Are You Game - curation of articles and papers by Judith Way, January 2012
Narrative is Not a Game Mechanic - Raph Koster, January 2012
6 Video Games to Use in Your Classroom Tomorrow - Terry Heick, January 2012
10 Considerations for Bringing Games Into Class - Dean Groom, January 2012
Gaming 2 Achieve: Practice and Pedagogy for Game-Based Learning, January 2012
What we have learned about games and learning: An Interview with Kurt Squires, March, 2012
Teaching Game Design: Game Art, Colin Maxwell, March 2012
9 Essential Elements for Fun in Games, Upside Learning, 2012
The Modern Parents Guide to Kids and Video Games, Scott Steinberg, 2012
Fun Failure: How To Make Learning Irresistible, Mindshift, 2012
Digital Australia Gaming Research Report, IGEA, 2012
Gamification: Gaming Gets Serious, Deloitte, 2012
What Makes Things Fun To Learn? A Study of Intrinsically Motivating Computer Games, Thomas Malone, Xerox
Benjamin, T. The ‘Lost City’: Development of a National-Level On-Line Mystery Game Using Freeware and Low Budget Technology. AACE. 2011
From Game Design Elements to Gamefulness: Defining “Gamification” - Detarding, S. et. al. 2011 -
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Lee, J. J. & Hammer, J. (2011). Gamification in Education: What, How, Why Bother? Academic Exchange Quarterly, 15(2).
Expressing Computer Science Concepts Through Kodu Game Lab - Stolee, K. - March 2011
GAMBIT Singapore MIT Game Lab Research, 2011
Play Time: The Game of Learning - Edutopia, November, 2011
Future of Gaming - PSFK, Jeff Weiner, December 2011
Avatar Growth Through Ego Investing, Hap Aziz, December 2011
Ten Surprising Truths About Video Games and Learning - MindShift, February, 2011
DML Central Games and Learning - DML Central, 2011
Do Your Players Know Their Role? - What Games Are, August, 2011
Fun and Games - The Age, August, 2011
The Literacy of Gaming: What Kids Learn from Playing - Mediashift, August, 2011
Gee, J. & Williamson, D. Computer Games and the Future of Assessment - May, 2011
NextGen - Transforming the UK into the worlds leading talent hub for video games and visual effects industry - NESTA, Jan, 2011
Playing the Game: Insider views on video game development - NESTA, February, 2011
Horizon Report - Educause, February, 2011
Horizon Report K12 Edition - Educause, May, 2011
What teachers can learn from video games - Alice Leung, February, 2011
XBox and Isaac Newton - Alice Leung, February, 2011
Game-Based Learning Talk - Quest to Transform Learning, May, 2011
The Educational Value of Serious Games - Serious Games Market, March, 2011
Collection of Gaming Research Reports - Shambles, March, 2011
Digital Gaming Goes Academic - Education Week, March, 2011
Game-Based Learning - Articles & Videos that discuss how games enhance learning, 2011
Engage Learning - GBL Guidelines, 2011
Worlds of Wordcraft - Digital Narrative and Critical Thinking about Narrative and New Media, 2011
Games in Curriculum - Reading Materials and Research, 2011
Collins, J. The Impact of GBL - May, 2011
Salen, K. Quest2Learn: Developing the School for Digital Kids - May 2011
Game-Based Assessment Hacks - April, 2011
In Violent Videogames, Teens Face (and Fight) Their Demons - Wired, June 27, 2011
Games for Change 2011 - Furniture Forest - Kill Screen, June, 2011
Video Games for Learning: Resource Roundup - Edutopia, September, 2011
Sony Says Games Will Read Emotions in 10 Years, Situated Research, 2011
Making Game Based Learning: Research and Principles, Ian Chia, 2011
Game-Based Learning: What it is, Why it Works, and Where it's Going, New Media Institute, 2011
Fear of Failing? The Many Meanings of Difficulty in Video Games, Jesper Juul, 2011
Gamification: Using Game Mechanics to Enhance eLearning, eLearn Magazine, October 2011

Benjamin, Tom. (2010a) eGames: Is imagination the forgotten ingredient? Computers in Human Behavior, Volume 26, Issue 3, May. pp 296-301
Benjamin, T. (2010b) Applied Technology Challenge: The Lost City. Tournament of Minds, Inc.
Can't Play, Won't Play - Hide&Seek
Children's Motivations for Video Game Play in the Context of Normal Development - Olson, C., 2010
Using a studio-based pedagogy to engage students in the design of mobile-based media - Mathews, J. 2010
Gaming the Classroom Syllabus, Indiana University, 2010
The Impact of Console Games in the Classroom: Evidence from Schools in Scotland - FutureLab, 2010
Computer Games and Learning - FutureLab Handbook, 2010
Serious Games in Education - FutureLab, September, 2010
Gaming in Families - FutureLab, March, 2010
Horizon Report: K12 Edition , 2010
Gamification 101: An Introduction to the Use of Game Dynamics to Influence Behavior - BunchBall White Paper, 2010
Learning by Playing - New York Times, 2010
NPD gaming statistics - NPD group, March, 2010
Shute, V. J., Masduki, I., Donmez, O. (2010). Modeling, Assessing, and Supporting Key Competencies Within Game Environments
Gaming Education - O'Reilly Radar, October, 2010
Why GBL motivates learners - Dean Groom, 2010
Computer Games Across the Curriculum: A Critical Review of an Emerging Techno-Pedagogy - Gaming Across The Curriculum, 2010
Where science starts: Spontaneous experiments in preschoolers’ exploratory play - Claire Cook, 2010
Choice-Based Assessments for the Digital Age - Schwartz, D, 2009
Best Practices For Using Games and Simulations in the Classroom - SIIA, January, 2009
Affinity Spaces: From Age of Mythology to Today's Schools - James Paul Gee, 2009
The Instructional Power of Digital Games and how Teachers Can Leverage Them - MIT Education Arcade, 2009
Blunt, Richard. Do Serious Games Work? eLearn Magazine, 2009
Learning in Families - FutureLab, April, 2009
Games and Learning - FutureLab, March, 2009
Kadle, A. Adopting Digital Game-based Learning: Why and How, March, 2009
South, Sue. Commercial Video Games in Classroom Education, March, 2009
Kjos, Glenn. Literature Review: Video Games in Humanities Education, September, 2009
Moving Learning Games Forward: Obstacles, Opportunities and Openess, Education Arcade, 2009
How are Digital Games used in Schools: A Sythesis Report, Games in Schools, May 2009
Where streams converge: Using evidence-centered design to assess Quest to Learn, Shute, V., Torres, R., 2009
Shute, V. J., Ventura, M., Bauer, M. (2009). Melding the power of serious games and embedded assessment to monitor and foster learning: Flow and grow
Using the Technology of Today in the Classroom of Today, MIT Education Arcade, 2009
Sawyer, Ben. Serious Games Taxonomy - Serious Games Summit, 2008
Wagner, Mark. MMORPGs in Education - Ph.D dissertation, 2008
Gros, Begona. Digital Games in Education - ISTE, 2007
Kirriomuir, J. Use of Computer and Video Games in the Classroom 2007
Game Design: An Introduction - Jill Duffy, 2007
Understanding Games: A series of 4 games explaining video games - Pixelate, 2007
Oblinger, Diana. Games and Learning - Viewpoint, 2007
Teaching with Games - FutureLab, 2006
Dangerous Media? Panic Discourses and Dilemmas of Modernity - Kirsten Drotner
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Game Design As Narrative Architecture - Henry Jenkins, 2003
Why We Play Games: Four Keys to More Emotion Without Story - Nicole Lazzaro, xeodesign, 2004
What Can K-12 School Leaders Learn from Video Games and Gaming? - Richard Halverson, Innovate, 2005Moral Panics Over Youth Culture and Video Games - Kenneth Gagne, 2001I Have No Words & I Must Design:Toward a Critical Vocabulary for Game - Greg Costikya, 2002Flow in Games - Jenova Chen, 2002Miniature Gardens & Magic Crayons: Games, Spaces, & Worlds - Chaim Gingold, 2003Figuring the Riddles of Adventure Games - Ragnhild Tronstad, 2005Animated game pieces. Avatars as roles, tools and props - Jonas Underoth, 2005Build It to Understand It: Ludology Meets Narratology in Game Design Space - Michael Matea, 2005 Interactive Fiction: ‘new literacy’ learning opportunities for children - DEBORAH KOZDRA, 2006Character-based Interactive Systems - Hayes-Roth, 1998The Craft of Adventure: Five articles on the design of adventure games - Graham Nelson, January 1995

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Benjamin, Tom. (1981a) Games: Concepts. Proceedings of the Sixth Annual Brain Impairment Conference.
Benjamin, T. (1981b). Rehabilitation. Paper presented at the Australian & New Zealand Association for the Advancement of Science (ANZAAS), Adelaide.
Benjamin, Tom. (1981b). Games for the Severely Disabled: Concepts. Paper presented at the Australian Brain Impairment Association Conference.
Benjamin, Tom. (1980a) The Use of Games in Assessment, Proceedings of the Fifth Annual Brain Impairment Conference.
Benjamin, T. (1980b). Use of Games in Assessment and Therapy. Paper presented at the Australian Brain Impairment Association.
Benjamin, Tom. (1980b). Games as Behavioural Measures. Proceedings of The Conference of the Australian Behaviour Modification Association.

BECTA. Computer Games to Support Learning – Information Sheet, BECTA (UK) Jan 2002
Gee, James. What video games have to teach us about learning and literacy - 2003
Gee, James. High Score Education - Wired, 2003
Grenade, Stephen. Teaching With Interactive Fiction: ESL Simon Egenfeldt-Nielsen. Understanding the potential of commericial computer games - Game Research, 2006
Grenade, Stephen. Teaching With Interactive Fiction: Critical Thinking Skills
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Kafai, Yasmin. The Educational Potential of Electronic Games: From Games-To-Teach to Games-To-Learn UCLA K•I•D•S
MAGY SEIF EL-NASR and. BRIAN K SMITH - Learning Through Game Modding , 2005

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MacFarlane, Angela Video Games 'Stimulate Learning' – TEEM. BBC News 3-18-02
MacFarlane, Angela. Games in Education (TEEM Report)
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Prensky, Marc. The Motivation of Gameplay On the Horizon, Vol 10, No 1
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Extrinsic Rewards and Intrinsic Motivation in Education: Reconsidered Once Again - Deci, Ryan, 2001
A Meta-Analytic Review of Experiments Examining the Effects of Extrinsic Rewards on Intrinsic Motivation - Deci, Ryan, 1999